Speed Quarters submitted by gmccreedy on 07/03/01
Played similar to standard quarters, except all
players are involved.
setup...two quarters, two cups and a minimum of six
players (less players work, but i have found that six
is the best). Also, the game is played best on a round
table.
arbitrary starting positions are selected, with the
cups and quarters directly opposite each other on the
table. "1"..."2"..."3"..."GO"...
both players sitting opposite each other proceed to
bounce their quarters and attempt to get it in the
cup...continue to do so until you get it in.
when/if you get it in, pass the cup and quarter to the
person on your left...they proceed to try and get the
quarter in the cup...if both cups end up at the same
person, they lose...
The loser then proceeds to "stack" both cups on top of
each other...(if they can)...and attempts ONE shot at
bouncing the corner into the top cup. If successful,
the two stacked cups are passed back to the person to
the right of the loser, and they must attempt to get
the quarter in (since this is the person who screwed
the loser in the first place) If they are successful
its passed back to the loser again, until someone
misses.
On the event of a miss, the person directly across
from the "missee", "Spins" the quarter...while the
quarter remains spinning, the loser
drinks...(assistance from the other players in keeping
the quarter spinning is suggested!!!! But it is
difficult.) Once the quarter stops...the loser stops.
its that simple...game play continues with the loser
starting and the person directly across again.
In addition, when the loser attempts at the stacked
cups, and lets say makes it, when it is passed to the
person on the right, and that person misses, the spin
iks doubled...(meaning, you spin first...they
drink...then you spin it again...thus doubling the
penalty.) continue to add a spin everytime the
"stacked cups" are passed between the two players.
This is not necessary for the game...but it makes
things very interesting.